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Marc Muir

ABOUT

I'm a visual artist with 8 years of formal art education, 3 of which were focused on game development. I primarily work in character art and design, specialising in monsters, but I've gained experience in many other skills such as 3D modelling and animation. I learn quickly and use this to my advantage when working towards goals.

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I have professional experience in graphic design, animation pipelines, game development, and consultation. My most impacting position was with MADALO studio, where I worked for a year to create 3D and 2D assets for a game called "The Art of Flying". I also worked independently for several businesses such as Code Camp and Beccy's Place developing graphic assets. Animation work was completed with Rowland for training videos and have done consultation work for film. 

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I am always looking for new challenges and opportunities that would give me the chance to develop my skills.

About: About
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