Summary
I am primarily a character and concept artist, specialising in monsters. I also create 3D models, 3D and 2D animations, and 2D assets. I am a fast learner and look forward to learning new skills, I pride myself on being able to handle as many techniques and styles as possible.
I have 8 years of formal art education with 3 of those years spent in game development at QUT.
Proficiency
Skills
Concept Art
Character Design
Illustration
2D Animation
3D Animation
3D Modelling
Texturing
Software
2D Illustration Software
Corel Painter
Adobe Photoshop
Autodesk Sketchbook
​
3D Modelling Software
Autodesk Maya
Blender
​
3D Texturing Software
Substance Painter
​
Editing Software
Adobe Premiere Pro
Adobe After Effects
​
Game Engines
Unity
Unreal Engine
Experience
Junior Animator at Rowland
October 2018 - Present
Creation of animated videos for clients using 2D assets and animation techniques. This role requires working remotely and on contract, necessitating time management skills and a strong understanding of the 2D animation pipeline.
Casual Designer at Beccy's Place
Creation additional designs for digital and rubber stamps for sale at Beccy's Place. This involves sketching designs that appeal to the site's audience and cleaning them for printing and colouring.
August 2016 - Present
Lead Games Artist at MADALO
February 2018 - October 2018
Creation of 2D and 3D assets for MADALOÂ for the game "The Art of Flying". Multiple lead role responsibilities were required for this position, including concept artist, illustrator, animator, 3D artist, and technical artist. This position worked remotely and in-house, dependent on what was required per sprint.
Freelance Artist
November 2017 - Present
Work as a freelance artist for multiple purposes, including creating illustrations, animations, graphic designs, and more. All work created is done independently, including finances, project management, and scheduling.
Education
QUT (Queensland University of Technology)
3 Years (2016 - 2018)
Bachelor of Games and Interactive Environments
Major in animation, minor in game design. Study included interactive technology, video graphics, and special effects.